Class ROT.Map.Rogue
Extends
ROT.Map.
Dungeon generator which uses the "orginal" Rogue dungeon generation algorithm. See http://kuoi.com/~kamikaze/GameDesign/art07_rogue_dungeon.php
Defined in: <rot.js>.
Constructor Attributes | Constructor Name and Description |
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ROT.Map.Rogue(width, height, options)
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Method Attributes | Method Name and Description |
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create(callback)
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Class Detail
ROT.Map.Rogue(width, height, options)
Author: hyakugei.
- Parameters:
- {int} width Optional, Default: ROT.DEFAULT_WIDTH
- {int} height Optional, Default: ROT.DEFAULT_HEIGHT
- {object} options Optional
- Options
- {int[]} options.cellWidth Optional, Default: 3
- Number of cells to create on the horizontal (number of rooms horizontally)
- {int[]} options.cellHeight Optional, Default: 3
- Number of cells to create on the vertical (number of rooms vertically)
- {int} options.roomWidth Optional
- Room min and max width - normally set auto-magically via the constructor.
- {int} options.roomHeight Optional
- Room min and max height - normally set auto-magically via the constructor.
Method Detail
create(callback)
- Parameters:
- callback
- See:
- ROT.Map#create